Starcraft 2 – The Strengths and Weaknesses of the Zerg
Thinking of playing Zerg in Starcraft 2? Well there are a few things you need to know first, each race has its strengths and weaknesses and I will show you what is good and what is not so great about playing Zerg so that you can make an informed decision when choosing your race.
Zerg is a really fun race to play because they are designed to be a mass production type of race. Unlike the Protoss and Terran, a Zerg player needs to have a constant stream of units produced and sent into battle. The Terran and Protoss races are all about creating the best units to counter whatever they are fighting. Zerg are like that too, but not as much as Terran and Protoss. We have fewer options when it comes to units, but we are set up to pump units much faster. Of course, this requires more minerals and gas than the other races, so a Zerg player must expand early and often in a game, making it more complicated and chaotic than with the other races.
Zerg has a weakness for defending against an airstrike early in the game, so this has caused us problems on Battlenet recently, but there are things we can do to help with this. We also have weaker air attack units than the other races. Mutalisks are good for scouting, but they do poorly in battles against good anti-aircraft units, so we mainly use ground units for big attacks.
In general, I love to play with the Zerg, but they are difficult to learn and you have to handle chaos well, which is only part of playing with the Zerg. However, if you get used to playing them, it is very rewarding, as there is no better feeling than sending your hydralisks and roaches in droves to dominate your opponent.